#Jake muller resident evil 6 code#
LikeĪll parents, he passed his genetic code onto his son. Yes, you are right that Wesker was infected with the T-Virus well after Jake was conceived. It is Wesker's unique special genetic code that was passed on to his son, not the T-virus. Instead, Wesker's superior/unique genetics caused him to form a symbiotic bond with the virus and gain great superhuman strength and powers from it (which we see for the first time in Code Veronica). If he didn't have his own inborn genetic immunity to weird viruses, the T-Virus probably would have just turned him into a zombie, like everyone else infected in the mansionĪnd lab in RE1. You are right about that, of course.īut the T-Virus isn't what made Wesker unique. If you are a RE fan, this is worth trying as well, though maybe you have to pretend that this is not a RE title.Yes, Wesker did indeed get injected/infected with the T-Virus in RE1. Its usage of multiple characters in multiple paths through the great story lines for each delivers well, like having 4 games in one title. Above it all, though the genre is misleading, I found the RE6 is quite decent. But considering how far this game has departed from its survival-horror root by dropping many elements of it, I prefer to call this is an action game rather than a survival horror title. I guess it is something Capcom might never think when they created the original RE back in 1996.Needless to say, the legendary box-item placement is nowhere near, replaced with a simpler item-management tablet (not as many things to pick though, besides medicines, magazines, and weapons) Sure, the game has its own scary points, like abominable monsters and creepy creatures which are still omnipresent in this game, not just zombies. most parts of the game consist of running and shooting. Besides, it has the intense fast-paced gameplay, i.e. If you compare it with RE1, the comparison couldn't be bigger: there's no 'challenging' puzzle solving and scattered eerie personal diaries which RE is famous for (Puzzle solving is present here but in much simpler ways).RE6 gameplay is strictly linear - all you have to do is follow the designated path - pretty straightforward, you see. True to form, RE has since left its survival horror roots in its subsequent iterations, but it's RE6 who takes the biggest defect.
#Jake muller resident evil 6 series#
However, RE fans who fell in love with the series after playing the survival horror genre-defining RE1 might be very disappointed. This results in a nice mixture wrapped up in an amazing big story as a whole. Those stories are inter-connect each other - similar to RE4, but not just 2 stories, it's 4 this time - you'll get the idea when, for instance, meeting Leon while playing as Chris, meeting Jake as Chris, and so on. With RE6, Capcom has taken nice steps ahead. Past ones (like RE2 with its famous zapping system) felt almost nothing more than same scenarios only slightly altered for multiple characters. While multiple scenarios and characters is nothing new to the RE universe, previously it was never taken too deep. The biggest surprise in RE6 is that you've got to play four different scenarios - one is unlocked after you finish the first three - with multiple different characters. RE6 would somehow make up for the disgrace of its older brother. It left me skeptical as to whether the second one, announced in mid 2012 not long after the release of RE:ORC, would suffer the same fate. Unfortunately, the first one, Operation Raccoon City, is truly awful - I don't even think that it deserves a place in RE franchise. This year RE fans are in for a threat: two RE titles out in the same year. Being a huge fan of RE series, I have played most of them (with the exception of Survivor titles).